BS in Entertainment Design - Animation — Entertainment Design
School Project - Tall Wall
As the Technical Director involved in Project Tall Wall, I played an important role in the initial stages by searching and adjusting Unreal shader to meet the project artistic style. Additionally, I introduced Marvelous Designer into the 3D modeling pipeline and guided the team. I was also responsible for establishing the UE compositing rendering process. Furthermore, I assisted in resolving various issues encountered by team members, ranging from modeling to engine-related challenges.
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Work examples from MD to modeling prototype, Unreal Shader test.