Graduates

Jarred Lima

BFA in Illustration - Entertainment Arts — Illustration

Video Game - kaBOOM-aconda

For the 2024 GMTK Game Jam, I led a team of 14 as Art Director and Producer to create Kaboom-Aconda in 72 hours. The game features a colossal snake that consumes enemies to grow in size and evolve into a living battleship. Each enemy devoured adds weapons along its body, transforming it into a slithering arsenal of destruction. With strategic movement and chaotic combat, Kaboom-Aconda delivers a creative take on the theme of growth.
Learning Outcomes:
This intense project showcased my ability to lead under tight deadlines, manage a multidisciplinary team, and deliver an innovative game concept for one of the industry's most recognized game jams.
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