Graduates

Miree Kim

BS in Entertainment Design - Game Design — Entertainment Design

Wind and Child

Wind and Child is a gentle puzzle game where a kind wind guides a visually impaired child through a magical world. As the player, you become the invisible wind, shaping the environment, solving enchanting puzzles, and leading the child to safety. The game explores the quiet strength of unseen forces, blending emotional storytelling with atmospheric, mechanics-driven play.
Learning Outcomes:
Through Wind and Child, I explored emotional puzzle design while prototyping in Unity 2D. I implemented mobile-friendly, touch-based input systems and used various animation techniques to create a responsive and immersive experience.