Jackson Carnahan
BS in Entertainment Design - Concept — Entertainment DesignHeart of Ash
In a world where the city and its people run on burning incense, a girl must deliver her assassinated mother's ashes to a godly mountaintop with the help of various artisans to save the city.
I wanted to create a world and story that was both personal to my life experience and interesting to navigate as a player. So, a lot of initial research was required to develop a unique culture and anatomy for the character cast. Beyond creating costumes and bodies that were fun to explore and showcase personality, I wanted everything to tie back to the root of this world. The root being informed by my experience with grief and incense present at the many buddhist funerals I've attended for my family.
It's vital to design characters' appearances and movements when considering how they interact with the player character. This presents new challenges to problem solve to ensure pleasing yet functional characters. In comparison, when designing the quest-giver and personality driven characters, much more freedom was allowed. In creating a new world from scratch, I learned how to research and incorporate uniquely constructed cultures, motifs, and systems into my characters and their surrounding world.