Video file
Graduates
Hannah Block
BS in Interaction Design — Interaction DesignCourse:
Game Worlds & Industry
Faculty:
Houston Howard
Term:
2026 Spring
Resident Evil 1 Reboot
The project was to analyze a video game IP released before 2000, define its Franchise DNA, and create a modern reboot strategy that preserves core identity while updating gameplay and expanding into a profitable franchise ecosystem.
Process:
PART 1: Mapping the IP
- Brand elements (logo, colors, tone, taglines, fan culture, reputation)
- Franchise history (sequels, merch, media extensions)
- Current ownership and licensing details (or industry estimates)
PART 2: Franchise DNA
- Theme / Soapbox
- Hook / Commercial Idea
- Core Characters (flaws, silhouettes, relationships)
- World (key locations, rules, factions)
- Wild Card (music, style, iconic mechanics)
PART 3: Reboot Character & World
- Hero character using FRAMES (logline, flaw, arc, visual/silhouette)
- Expanded world (map, factions, unique rules)
PART 4: Theme & Gameplay Alignment
- Original themes vs. gameplay loop
- Proposed improvements for better alignment
PART 5: Reboot Strategy
- What to preserve (non-negotiable DNA)
- What to modernize (gameplay, controls, graphics, story)
- Monetization model + how mechanics support it
- 3 outbound licensing opportunities (partner, fee/royalty estimates)
- 2 transmedia extensions
- 1 inbound license and why it fits
Learning Outcomes:
- Analyze an existing video game IP as a brand and franchise property (including brand elements, history, ownership, and licensing).
- Identify and clearly define the Franchise DNA of a game (Theme/Soapbox, Hook, Characters, World, and Wild Card elements).
- Preserve the core identity of a franchise while modernizing its gameplay, storytelling, controls, pacing, and graphics.
- Align core themes with gameplay loops and player motivation, and propose improvements where needed.
- Develop a reboot strategy that includes updated character and worldbuilding (using frameworks like FRAMES).
- Create a viable modern monetization model and explain how gameplay mechanics support it.
- Identify and evaluate licensing and transmedia opportunities (outbound and inbound) to expand the IP into a broader franchise ecosystem.
- Think and present like a studio executive, producing professional-level analysis, creative strategy, and visuals.
- Demonstrate depth of research, originality, and strong alignment between theme, mechanics, and business strategy.