Projects
About
My name is Mandel Canter. I’m a multidisciplinary game designer and storyworld builder.
The question driving everything I create is simple: what does it feel like when a game is truly alive, convincing enough that its world seems to exist even when no one is playing?
My work spans gameplay, systems design, technical design, worldbuilding, and UX. I start with a game’s core identity and build outward, translating vision into mechanics that support and elevate the player experience.
I’ve shipped games like MetaZoo and Hoodlin Rumble. I’m currently developing Shabda, a voice-driven storyworld; Ordiri, a trading card game about spiritual warfare; and Scrapheap, a tabletop skirmish wargame set in a junkpunk world where the trash is the treasure.
I make games that matter.
Worlds that resonate.
Stories that endure.