Graduates

Aden Joseph

BS in Interaction Design — Interaction Design
Course:
Emerging Tech Studio: AI
Faculty:
Mehar Nangia
Term:
2025 Summer

Levelyst.AI

Levelyst.AI is a concept for turning a game prompt into a playable prototype direction, using reviewable blueprints, reusable smart modules, and a simulation-ready workbench before a team spends time building from scratch.

Process:

The real gap was not inspiration. It was getting an idea into a playable state fast enough to discuss.

Early game concepts usually break across docs, whiteboards, and half-built prototypes before anyone can react to the same thing. So the goal was to move from prompt to something testable quickly, while keeping the output loose enough for iteration instead of pretending it is final production content.

Learning Outcomes:

The strongest proof point is no longer the concept art. It is the playable direction.

A concept that turns a rough brief into a reviewable plan, a modular graph, and a playable prototype path the team can critique immediately. Allowing creations of 2D + 3D prototypes, reusable smart modules, and a clear prompt to playable prototype. 

Tags:
UI/UX
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