Graduates

Aden Joseph

BS in Interaction Design — Interaction Design
Course:
User Experience for Games
Faculty:
Alexia Mandeville
Term:
2025 Spring

ReWritten

ReWritten imagines a horror experience where the UI does more than relay information. Menus, prompts, and feedback states become part of the tension, helping each choice feel psychologically loaded without losing readability.

Process:

The design question was whether the interface could carry dread without losing trust.

Survival interfaces often communicate danger, but they rarely make the interface itself feel implicated in the player's decisions. So I thought of letting the interface reflect uncertainty and consequence, while still staying readable enough for survival play.

Learning Outcomes:

ReWritten now reads as a UI-driven horror concept instead of a loose game pitch.

Creating this highlights ReWritten as a mobile game UI concept through a clearer hero, a screen system, dedicated UI pieces, and storyboarded moments that show how the interface behaves under pressure. Not a fully built game UI, but a concept system for how a mobile horror interface can use hierarchy, feedback rhythm, evidence handling, and consequence framing to heighten tension without sacrificing legibility.

Tags:
Game Design,
UI/UX
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