BS in Entertainment Design - Animation — Entertainment Design
GoblinPharmacy
This project was a rewarding challenge where I combined Maya and ZBrush for modeling, then used Substance Painter for texturing and Maya for lighting. It was an exciting process to bring the environment concept art to life in CG, balancing technical precision with creative expression. Despite the challenges, I had so much fun experimenting and refining every detail to create a visually compelling scene.