Clarissa Gani
BFA in Illustration - Entertainment Arts — IllustrationFour Echoes (RAO)
FEATURING CHARACTERS 1 of 4
Project is still WIP as of this upload - please view my website for the complete and finished work.
Project includes four characters in varying styles, as well as a quick introduction to their original worlds and lore. The Other World will be introduced & included as well.
Synopsis:
Four strangers. Four echoes. An impossible journey home. A rockstar, a viscount, a wanderer, and a demon — four echoes from distant worlds, drawn together by a force older than time. Cornered and forced into a realm where reality warps and monsters roam, they must confront the horrors that hunts them and seek a path home before it fades forever…
For my graduation project, I wanted to show viewers my full capability, which includes:
Character Design (Character Introduction, Outfit Ideation, Props/ Weapons), Visual Development (Stylization, Mood & Lighting), and Environmental Concepts (Set Design, Isometric View, Worldbuilding)
With that in mind, I aimed to create 4 characters of varying styles originating from four different worlds.
PROCESS
I started brainstorming for character origination and worldbuilding. and personality. This process includes the world / era / country they live in, the outfit they wear (practicality vs impracticality), the character build (age, musculature, personality), weapon / props (function, usage, movement) and environmental concepts (how the characters blend into the world they live in), and others.
After deciding on the direction, I started working with the following process:
1. Reference (Worldbuilding, Character Design)
2.. Character Ideation (Silhouettes, Outfits, Weapons), World Exploration (Stylization Techniques, Architecture, "Feel")
3. Deeper Exploration (Character - Movement, Poses, Expression | World - Props, Assets, Set Design)
4. Rendering (Important Assets for the Graduation Show are prioritized first for printing. Additional secondary materials can be added in the portfolio folder displayed later).
Time Management. Doing this project in a total of 13 weeks was awesome challenge.
Comfort Zone - learning which techniques I resonate with better, or which techniques emphasizes what aspects of the design.
Asset Creation - Working non-destructively for reusable assets. This will be converted to marketing materials (social media, handouts, postcards, portfolio-building) later on.