This is a complete set of future gaming equipment where users interact with games and AI through voice, eye movements, and body gestures, while the device provides haptic, temperature, and light feedback. I designed the entire game OS, focusing primarily on the user experience for AI interactions.
Learning Outcomes:
I learned about interaction trends in gaming devices and the player experience when interacting with them. Since one of this device’s key features is its adaptability to different scenarios and varying numbers of players, I learned how to consolidate the pain points across these situations and design a solution that addresses them all.