Graduates

Dylan Le

BS in Interaction Design — Interaction Design
Course:
Adv Interactive Prototyping
Faculty:
Nikita Pashenkov
Term:
2025 Spring

TOMO GACHA | Pocket Crane Game

Taking inspiration from claw machines and gacha games (games that rely on randomized in-game transactions), I've created a miniature claw machine that works with the phone. Using physical controls from claw machines and the interactiveness of digital games, you can take this prototype anywhere and satisfy your arcade needs. People who love to go to the arcade will love a portable version of their interest and play whenever and wherever without needing to go to the arcade. The phone slips into the product and you can use the controls to control the claw and grab as many plushies as you want.

Process:

This project was made using hardware components, Python code, and Protopie. For more information, check the GitHub link below.

Tags:
Game Design
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