Graduates

Ethan Chamberlain

BS in Entertainment Design - Game Design — Entertainment Design

Soulslike Castle

This soulslike castle was designed and blocked out as a level design sprint project. Focusing on a variety of pathing options and combat encounters I crafted multiple pathways that loop into each other and intersect making the space more realistic and less scripted. This puts a great deal of player agency in the players hands elevating their sense of exploration and allowing them to take a different path if met with great adversity.
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