Graduates
Evelyn Fan
BS in Entertainment Design - Game Design — Entertainment DesignNeuro Escape
The game uses a "Lock & Key" level design, where every obstacle hides a puzzle, a story, or a choice. You need to search through the maze of cities for "keys" - they could be a forgotten NPC message, a signal of a certain frequency, or a chip hidden inside an enemy - and return to once closed "doors" to unlock new pathways and truths.