Giusti Yang
BS in Interaction Design — Interaction DesignRapid Prototyping - Solid Work Prototype
This SolidWorks-based project explored 3D modeling through a progression from technical fundamentals to creative expression. Beginning with everyday objects and studies of light and form, the work culminated in a Gothic-inspired design that merged skeletal motifs with aesthetic beauty.
The initial phase of this project focused on foundational 3D modeling skills, exploring how light, shadow, and form interact through the creation of everyday objects. As I gained technical proficiency in SolidWorks, the final prototype shifted toward more personal expression—I developed a Gothic-inspired piece centered on themes of death, skeletal structures, and the intersection of darkness and beauty, allowing me to merge technical modeling with my own aesthetic vision.
Through this project, I developed foundational competency in 3D modeling software and technical construction principles. I learned to consider how geometry, surface treatments, and lighting affect form, while also discovering how to balance technical precision with conceptual and aesthetic ambitions in digital fabrication.