Graduates

Giusti Yang

BS in Interaction Design — Interaction Design
Course:
Advanced Interactive Prototyping
Faculty:
Nikita Pashenkov
Term:
2025 Fall

Spirit Lock - physical interactive puzzle experience

"Spirit Lock" is an interactive puzzle experience that merges physical computing with escape room mechanics, centered around a reimagined Ouija board interface. When activated by motion, the board illuminates cryptic letter patterns via LED lights—clues that users must decode using a cipher key hidden within a remotely unlocked box, creating a layered mystery that blends tangible interaction with digital communication.

Process:

The concept began with a question: how can we create authentic supernatural communication experiences in physical game spaces? I designed a two-device system using ESP32 microcontrollers—one embedded in a motion-sensing Ouija board, the other controlling a motorized lock box. After prototyping the Bluetooth communication logic and LED sequencing, I moved to fabrication: designing and laser-cutting custom enclosures for both the board and box, then integrating motion sensors, lighting arrays, and servo mechanisms. Drawing on UX principles, I refined the interaction flow to balance intrigue with clarity—ensuring the LED patterns felt mysterious yet decipherable, and that the unlocking sequence delivered a satisfying revelation moment.

Learning Outcomes:

This project taught me how hardware and interaction design intersect to create embodied experiences that screen-based interfaces cannot replicate. I developed technical skills in microcontroller programming, Bluetooth protocols, and physical fabrication, while applying my UX background to craft intuitive yet engaging puzzle mechanics. I learned that successful physical computing isn't just about making things work—it's about choreographing moments of discovery, surprise, and delight that emerge from the interplay between user action and responsive technology.

Tags:
Craft,
Game Design
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