Graduates

Joonhee Park

BFA in Graphics — Graphic Design
Course:
GMOT-202 3D Motion Graphics
Faculty:
Ko Maruyama

Vertical Pinball

This new pinball introduces a vertical sculpture model into the pinball game that is originally a box form. In this animation, I added entertaining elements like spinning door and rail that don't exist in the usual pinball while keeping the system of interaction of ball and obstacle in the game. Through this animation I want viewers to enjoy finding the difference between the original pinball and reinterpretation by changing the whole structure that removes the retro feeling.
Learning Outcomes:
Learn the compositing process using after effect and object buffer to adjust the color grading that I want to achieve in the scene. And since I used different camera movement following the ball, using camera lens blur and depth of field was a good lesson to make a depth in the scene that creates the space.
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Ideas for the playful objects / obstacles
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Initial Model Sketch : It was more like a space at first.
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Final Modeling
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