Graduates

Miles Ogden

BS in Entertainment Design - Concept — Entertainment Design

ICHOR WOVEN - PT3

In this third-person stealth hunting game, players take on the role of a young huntress navigating a vast, ancient forest. Facing overgrown beasts and ruthless expansionists, she must use her survival skills to uncover the fate of lost hunters. Ingenuity and precision are key as players unravel the forest’s mysteries and fight to protect its delicate balance.
Learning Outcomes:
Nikhil Hume and I combined our skills to create a rich world, blending his character and creature designs with my immersive environments. This project helped me refine environmental storytelling, asset creation, and world-building. I also gained experience collaborating across disciplines, balancing creative vision with technical needs, and integrating diverse design elements into a cohesive and engaging experience.
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