Graduates

Gavin Zeng

BS in Interaction Design — Interaction Design
Course:
Emerging Technology Studio
Faculty:
Miller Klitsner
Term:
2025 Spring
Collaborators:
Jaemo Seong / Dylan Le

Let's Farm! | VR Game

This project is a VR farming simulation developed based on Meta Quest, exploring how embodied interaction can make system-based processes more intuitive and engaging. The experience allows users to perform a full cycle of agricultural production—from planting and irrigation to harvesting and bread-making—through direct physical interaction in a virtual environment.

By translating abstract processes such as growth, transformation, and resource flow into spatial and interactive experiences, the project emphasizes how VR can support understanding through action rather than observation.

Process:

The project began with defining a complete interaction loop that connects farming activities to food production, ensuring that each stage—planting, watering, harvesting, and processing—forms a coherent and continuous system.

As the developer responsible for Unity implementation, I built the interaction logic using C#, handling object behaviors, state transitions, and real-time feedback within a VR environment. This included designing interaction mechanics for hand-based input, synchronizing user actions with system responses, and integrating multiple stages of the workflow into a unified experience. Iteration focused on improving responsiveness, interaction clarity, and the overall continuity between different phases of the system.

Learning Outcomes:

Through this project, I developed practical experience in building interactive systems for VR, particularly in translating physical gestures into reliable and responsive digital interactions. I gained a deeper understanding of how spatial interaction, timing, and feedback influence user perception in immersive environments.

The project also strengthened my ability to implement complex interaction flows in Unity using C#, managing interconnected systems across multiple stages. Additionally, working in a collaborative setting reinforced coordination between design and technical implementation, ensuring that interaction concepts were effectively realized in the final experience.

Tags:
Spatial Design,
World Building
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