Xiaoye Liu
BS in Interaction Design — Interaction DesignLOCK IN
Lock In is a speculative mobile app that treats procrastination as a biological signal — not a personal failure. By reading real-time data from brain and body wearables (HRV, EEG, cortisol, skin conductance), it surfaces your cognitive readiness state and matches tasks to your current capacity, so effort always aligns with when your brain is actually ready to work.
Built over 72 hours during FigBuild 2026, the project started with a provocation: your body knows you're about to avoid something 30 seconds before you do. From that insight, the team rapidly prototyped a full product system — from biometric data streams and an Eisenhower goal matrix to AI-driven nudges and burnout safeguards — using Figma Make to bring the prototype to life.
Designing under extreme time pressure forced every decision to be intentional. The biggest takeaway wasn't about the UI — it was about framing. Redefining procrastination from a willpower problem to a sensing problem completely unlocked the design space, and showed how a strong conceptual premise can carry an entire product vision, even at prototype fidelity.